![]() Time to EvolveThe Evolve mechanic is perhaps the biggest point of difference for Shadowverse. What that will mean for Shadowverse going forward remains to be seen, but it certainly helps put the focus on some of the game’s more unique mechanics. ![]() The team has stated that they don’t want randomness to be a factor beyond the order that cards are drawn, so there simply aren’t cards here that have luck-based elements. One huge difference from Hearthstone that I’ll mention at the top, however, is that Shadowverse is being developed with a goal of minimal RNG. “Despite this, the game’s basic structure has more in common with Hearthstone than Magic – there are seven classes, each of which has a unique mechanic or theme, players gain play points over the course of the game, and there are no opportunities to actively counter a play during an opponent’s turn.
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